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On any other turn, should the skill not be in cooldown he will ALWAYS use "Confusion Spores". On Veteran Level dungeons, the giants will have a probability of 3x of using his "Confusion Spores" compared to the other two skills with a 2x chance each.
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This enemy does not have an apprentice levelĬOOLDOWNS: Both of his spore attacks have a 2 turn Cooldown inbetween each use. The Occultist's Weakening Curse and the Man-at-Arms' Bolster are very helpful here, with the former reducing the damage of the giant's attack and the latter reducing the chances of getting hit. Keeping him stunned while you deal with the other monsters is a good idea.
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Giants should be prioritized after the lighter enemies have been dealt with, most notably Crones, as she increases the hit chance of the Giant's fairly inaccurate attacks of connecting by debuffing the party. Confusion Spores shuffles the entire party. Their Treebranch Smackdown inflicts massive damage and knockback to a single target. They instead rely upon their heavy resistances and massive HP pool to weather the Heroes' attacks. Infested by the terrible fungus that has run amok in the Weald, Giants have no PROT, unlike other Large enemies. The Unclean Giant is a Human/ Beast type that appears in the Weald.
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