

By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it. This doesn't mean that you should use a 30, 40, or 50 rank gem though.

These are the correlations for gems to stats: +210 Dexterity (Caldesann's Despair Rank 42) The higher the GR level you complete, the more legendaries the guardian at the end drops, up to a point where it caps out around 12 or so. So, for example, let's say you used a level 42 legendary gem with an emerald, the added blue stat would be: The best way to increase your chance of ancients / primals is therefore to increase the number of legendaries you earn. The end result is a unique blue stat name on your item called "Caldesann's Despair" (the name of the cube recipe for augmenting), as well as the rank and bonus to the stat. They are one of the keys to progressing into the upper greater rifts.Īs the accepted answer states, you get +5 for every rank of the gem. These augments are extremely important for endgame content.
